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Zombie Crisis: Director's Cut

Zombie Crisis: Director's Cut

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Devlog

  • Zombie Crisis: Director's Cut - Development Log #06-14-2025
    June 14, 2025 by Andrew "Hudson" Childs#gamedev, #devdiary, #status, #update, #development, #changelog
    Finishing up some loose ends as we get closer to our v2.0.0 release. Change log: - (PSP/PSVita) Customized EBOOT for Director’s Cut - Updated menus and logos for Director’s Cut - Rebalanced weapon... Continue reading
  • Zombie Crisis: Director's Cut - Development Log #05-18-2025
    May 18, 2025 by Andrew "Hudson" Childs#zcdc, #zombie crisis director's cut, #zombie crisis, #director's cut, #fps, #zombies, #retro, #old school, #corridor shooter, #build engine
    Work continues to progress well on Zombie Crisis: Director's Cut. I just finished adding a new enemy, a soldier, to the game which should help keep gameplay more varied and interesting. Weapons have b... Continue reading
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